Choose 1 of your opponent’s Active Pokémon’s attacks. That Pokémon can’t use that attack during your opponent’s next turn.
Swim
Damage: 90
If any of your opponent’s Pokémon have any Energy attached to them, you may do 90 damage to 1 of your opponent’s Benched Pokémon instead of their Active Pokémon. (Don’t apply Weakness and Resistance for Benched Pokémon.)