Ability Description
Adaptability Powers up moves of the same type as the Pokémon.
Aerilate Normal-type moves become Flying-type moves. The power of those moves is boosted a little.
Aftermath Damages the attacker if it contacts the Pokémon with a finishing hit.
Air Lock Eliminates the effects of weather.
Analytic Boosts move power when the Pokémon moves last.
Anger Point The Pokémon is angered when it takes a critical hit, and that maxes its Attack stat.
Anticipation The Pokémon can sense an opposing Pokémon’s dangerous moves.
Arena Trap Prevents opposing Pokémon from fleeing.
Aroma Veil Protects itself and its allies from attacks that limit their move choices.
As One This Ability combines the effects of both Calyrex’s Unnerve Ability and Spectrier’s Grim Neigh Ability.
As One This Ability combines the effects of both Calyrex’s Unnerve Ability and Glastrier’s Chilling Neigh Ability.
Aura Break The effects of “Aura” Abilities are reversed to lower the power of affected moves.
Bad Dreams Reduces the HP of sleeping opposing Pokémon.
Ball Fetch If the Pokémon is not holding an item, it will fetch the Poké Ball from the first failed throw of the battle.
Battery Powers up ally Pokémon’s special moves.
Battle Armor Hard armor protects the Pokémon from critical hits.
Battle Bond Defeating an opposing Pokémon strengthens the Pokémon’s bond with its Trainer, and it becomes Ash-Greninja. Water Shuriken gets more powerful.
Beast Boost The Pokémon boosts its most proficient stat each time it knocks out a Pokémon.
Berserk Boosts the Pokémon’s Sp. Atk stat when it takes a hit that causes its HP to become half or less.
Big Pecks Protects the Pokémon from Defense-lowering effects.
Blaze Powers up Fire-type moves when the Pokémon’s HP is low.
Bulletproof Protects the Pokémon from some ball and bomb moves.
Cheek Pouch Restores HP as well when the Pokémon eats a Berry.
Chilling Neigh When the Pokémon knocks out a target, it utters a chilling neigh, which boosts its Attack stat.
Chlorophyll Boosts the Pokémon’s Speed stat in harsh sunlight.
Clear Body Prevents other Pokémon’s moves or Abilities from lowering the Pokémon’s stats.
Cloud Nine Eliminates the effects of weather.
Color Change The Pokémon’s type becomes the type of the move used on it.
Comatose It’s always drowsing and will never wake up. It can attack without waking up.
Competitive Boosts the Sp. Atk stat sharply when a stat is lowered.
Compound Eyes The Pokémon’s compound eyes boost its accuracy.
Contrary Makes stat changes have an opposite effect.
Corrosion The Pokémon can poison the target even if it’s a Steel or Poison type.
Cotton Down When the Pokémon is hit by an attack, it scatters cotton fluff around and lowers the Speed stat of all Pokémon except itself.
Curious Medicine When the Pokémon enters a battle, it scatters medicine from its shell, which removes all stat changes from allies.
Cursed Body May disable a move used on the Pokémon.
Cute Charm Contact with the Pokémon may cause infatuation.
Damp Prevents the use of explosive moves, such as Self-Destruct, by dampening its surroundings.
Dancer When another Pokémon uses a dance move, it can use a dance move following it regardless of its Speed.
Dark Aura Powers up each Pokémon’s Dark-type moves.