Whenever you attach a , , or basic Energy card from your hand to Kingdra, Kingdra's type (color) becomes the same as that Energy card type until the end of the turn.
Aquabomb
Damage: 40
Kingdra does 10 damage to itself. (Don't apply Weakness or Resistance when Kingdra damages itself with this attack.)
Dual Burn
Damage: 60
Flip 2 coins. For each tails, discard 1 Energy card attached to Kingdra.