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Posted by: Munlax on 01 Apr 2009 12:23:45 (No. 1770)
Denmark, Norwegian and Sweden Getting Shaymin Events. In the GameStop.
://www.nintendo.dk/archive/news/shaymin
http://www.nintendo.no/arkivet/nyheter/090401-2?view=Standard
http://www.nintendo.se/arkivet/nyheter/shaymin?view=Standard
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Posted by: Sunain on 29 Mar 2009 19:33:55 (No. 1753)
Between 4th - 18th April participating GAME Stores across the United Kingdom will be running events where you can have your face painted, get your balloon Pokémon, and meet some of the Pokémon characters, all in store! Plus you'll even be able to battle the legendary Pokémon trainer! Store event activities will vary from store to store, please phone your nearest GAME Store ahead of visiting to find out more. You will also be able to get Shaymin distributed to your copy of Pokémon Diamond or Pearl for the first time ever!
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Posted by: PKTRU on 28 Mar 2009 10:24:55 (No. 1752)
from www.poke.5forum.net
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Posted by: PKTRU on 28 Mar 2009 10:14:57 (No. 1751)
poke.5forum.net is a very good pokemon German side, with new news
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Posted by: Sunain on 27 Mar 2009 15:26:34 (No. 1750)
GamesRadar US also got the opportunity to interview Junichi Masuda and Takeshi Kawachimaru. Below are a few excerpts from the interview.

GamesRader: Are there any plans to make things like EVs and hunting shiny Pokemon with the Poke Radar more visible or easier to manage? At the moment they seem like very secret things that most players will miss unless they research them on the internet.

Masuda: As you know, each Pokemon already has statistics, natures and characteristic traits that we provide to the player that are essential to training. We are thinking of doing something along the lines of what you suggested, but there are many ideas floating around about how to approach it, so we can’t say for sure.
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Posted by: Sunain on 27 Mar 2009 15:01:47 (No. 1749)
The gaming website 1UP also got a chance to interview Masuda and Kawachimaru recently. Below are some excerpts from that interview.

Junichi Masuda, a member of the Pokémon design team since the first title (as well as a board director of Game Freak) who's held duties ranging from scenario director to music composer, obviously knows the game very well. When asked what he thought the major reason that people still eagerly await the release of each new title, his immediate response was its simplicity. "Pokémon games don't focus just on hardcore players; they're accessible, approachable by everyone. Anyone can pick up and play the game without feeling overwhelmed. When you focus too much attention on just the hardcore, things get complicated." And, obviously, with its cute graphics, Saturday morning cartoon tie-ins, and watered-down narrative, the game is skewed toward a younger audience. But it remains almost as popular among adults, and the reasons for that come down to strong game design.

http://www.1up.com/do/feature?pager.offset=0&cId=3173364
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Posted by: Sunain on 24 Mar 2009 19:45:08 (No. 1724)
Pokemon Centers in Japan began distributing a Lucario leaflet with the date May 1st. This could possibly a Lucario event during May. More information when it becomes available.
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Posted by: Sunain on 24 Mar 2009 19:45:35 (No. 1725)
White leaflet
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Posted by: Sunain on 23 Mar 2009 12:17:14 (No. 1723)
MTV got the chance to interview Nintendo's Executive Vice President of Sales & Marketing, Cammie Dunaway about the Pokemon franchise. She briefly discusses ways to limit 'Pokemon Fatigue'.
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Posted by: Sunain on 22 Mar 2009 22:56:19 (No. 1722)
GamePro also had the opportunity to interview Takeshi Kawachimaru & Junichi Masuda this week. They discussed new aspects in Pokemon Platinum as well as the upcoming Pokemon Video Game Championship. Excerpts from the interview are below.

http://www.gamepro.com/article/previews/209339/pokemon-platinum-developer-interview/
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Posted by: Sunain on 22 Mar 2009 22:39:18 (No. 1721)
Earlier this week Nintendo gave IGN another opportunity to interview Game Freak director Junichi Masuda and game designer Takeshi Kawachimaru again.
They got to ask them a few more questions about Platinum, and quite a few more questions about their personal experience with the Pokemon games.

http://ds.ign.com/articles/965/965073p1.html
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Posted by: Sunain on 22 Mar 2009 22:30:18 (No. 1720)
The minds behind Pokémon discuss Platinum and the future of the franchise
By Philip Kollar, March 20th, 2009

The Pokémon series has been enthralling handheld gamers young and old since its debut in Japan on the original Game Boy in 1996 (it first launched in the U.S. in 1998.) With the release of the latest game, Pokémon Platinum, What They Play got a rare chance to talk to two of the franchise's key creators: game director Junichi Masuda and designer Takechi Kawachimaru.
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Posted by: Sunain on 18 Mar 2009 19:58:55 (No. 1664)
The Mow Rotom's code is: 7W6O3M5
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Posted by: Sunain on 18 Mar 2009 19:39:46 (No. 1663)
GameFreak director Junicihi Masuda and game designer Takeshi Kawachimaru interviewed by G4.
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Posted by: Sunain on 06 Mar 2009 13:54:02 (No. 1597)
The Official Japanese Movie 12 website updated earlier today with new information, character bios, artwork, the latest trailer and the newest poster.
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Posted by: Ajam100 on 03 Mar 2009 16:33:39 (No. 1566)
Nintendo Has Released a "Iwata Asks" about the new DSi.

Source: www.nintendodsi.com